Guide
DPI vs In-Game Sensitivity: What Matters More in Siege
DPI and in-game sensitivity both affect how your mouse feels, but they are not the same thing. DPI is a mouse setting. In-game sensitivity is a game setting. Together, they determine how far your crosshair moves when you move your hand.
What DPI does
DPI stands for dots per inch. A higher DPI means your mouse sends more movement data for the same physical hand movement. Many FPS players use values such as 400, 800, or 1600 DPI because they are easy to control and work well across games.
DPI alone does not tell the whole story. A player using 400 DPI with high in-game sensitivity may turn faster than a player using 1600 DPI with low in-game sensitivity.
What in-game sensitivity does
In-game sensitivity controls how the game interprets your mouse movement. This is the number you usually change inside Siege or another FPS. When you use a sensitivity converter, the main goal is to find an in-game value that feels close to your original game.
How DPI and sensitivity work together
You can think of DPI as the signal from your mouse and in-game sensitivity as the multiplier applied by the game. If either one changes, your final feel changes. That is why two players can use very different DPI values but still have a similar overall turning speed after their in-game values are adjusted.
Keeping the same in-game sensitivity while changing DPI changes cm/360: higher DPI shortens the physical distance needed for a full turn, while lower DPI lengthens it.
This is also why sensitivity discussions can get confusing. Saying "I use 800 DPI" does not fully describe a setup. Saying "I use 800 DPI and this in-game value" is much more useful.
Why consistency matters
When converting to Rainbow Six Siege, keep your DPI the same if you can. If you change both DPI and in-game sensitivity at the same time, the result may technically work, but it becomes harder to understand what changed. Consistency makes testing cleaner.
The R6 Sensitivity Calculator uses both source DPI and target DPI. A cross-game match equates source DPI × source gain with target DPI × target gain; gain includes each game's sensitivity scale and yaw, so changing either DPI can change the target setting. For the reverse direction, use the R6 to CS2 Sensitivity Converter to enter your R6 setting and both DPI values.
Should you use low or high DPI?
There is no universal best DPI for Siege. Lower DPI can make small movements feel controlled, while higher DPI can feel smoother on some setups. What matters most is whether you can aim precisely, track comfortably, and control recoil without tension.
What about eDPI?
eDPI is often used as a quick way to compare mouse setups. It usually means DPI multiplied by in-game sensitivity. That can be useful inside one game, but it is less reliable when comparing different games because each game can interpret sensitivity differently. For cross-game conversion, a game-specific calculator is more useful than eDPI alone.
The currently supported and reproducible converter is R6 ↔ CS2 only. It does not provide a fixed conversion for an arbitrary source game.
0.02 is R6's default MouseSensitivityMultiplierUnit and is editable in the calculator. The R6 0.00573 yaw anchor at that default and the CS2 0.022 yaw anchor are community-measured model inputs, not Ubisoft or Valve permanent official constants; they need revalidation after either game's input system changes.
Practical recommendation
Choose a DPI you can use comfortably across your desktop and games, then leave it alone while you tune Siege. Start with a converted sensitivity, test it in real aiming situations, and make small changes only when you see a consistent problem.
If your aim feels unstable, do not immediately blame DPI. First check whether your sensitivity is too high, whether your mouse pad space is limiting you, and whether you are changing settings too often to build muscle memory.
Best workflow for Siege players
Pick one DPI, keep it stable, convert your known sensitivity, and test the result in Siege. If the converted value feels close, keep practicing. If it feels slightly off, adjust the in-game value in small steps. This keeps the process simple and avoids the endless loop of changing every setting at once.