Two-way conversion
R6 to CS2 Sensitivity Converter
Convert PC hip-fire sensitivity between Rainbow Six Siege and CS2 by matching cm/360. Both DPI values and the R6 multiplier participate in the calculation; no false 1:1 setting is assumed.
Quick start
How to Use the R6 to CS2 Converter
How do I choose the conversion direction?
Select R6 → CS2 if you are moving from Siege to Counter-Strike, or CS2 → R6 if you are going the other way. The converter defaults to R6 → CS2.
What sensitivity and DPI do I enter?
Enter your source sensitivity, source DPI, target DPI, and the MouseSensitivityMultiplierUnit from your R6 GameSettings.ini file. R6 defaults to 0.02; 800 DPI is only the calculator's editable starting value.
How do I apply the result in-game?
For R6 → CS2, copy the displayed decimal. For CS2 → R6, use the nearest whole-number 1–100 slider and review its cm/360 difference; the ideal fractional value is not directly enterable in R6.
What formula does the R6 to CS2 converter use?
It matches PC hip-fire cm/360 by equating DPI × sensitivity × yaw. Ubisoft documents the R6 multiplier relationship and its 0.02 default; model 2026-08-24-v1 separately labels R6 0.00573 and CS2 0.022 yaw anchors as community measured.
Why test anyway
Why R6 and CS2 Feel Different After Matching Hip-Fire cm/360
This converter matches physical hip-fire turn distance with cm/360 = 914.4 ÷ (DPI × sensitivity × yaw). R6 gain uses horizontal sensitivity × MouseSensitivityMultiplierUnit × input yaw; CS2 uses sensitivity × m_yaw.
Ubisoft documents the R6 input relationship and the default multiplier 0.02, but not a degrees-per-count yaw constant. Model 2026-08-24-v1 therefore discloses community-measured anchors, cross-checked against FPSSensitivity's published model: R6 0.00573 at multiplier 0.02 and CS2 0.022. They are assumptions that require revalidation after input-system updates, not official permanent constants.
Matching hip-fire cm/360 does not make ADS, FOV, recoil, movement, vertical input, controller input, or perceived aim identical. Test the legal in-game result before changing other settings.